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	<title>Couch Campus &#187; Game Reviews</title>
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		<title>Modnation Racers Review</title>
		<link>http://www.couchcampus.com/gaming/game-reviews/modnation-racers-review/</link>
		<comments>http://www.couchcampus.com/gaming/game-reviews/modnation-racers-review/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 07:18:43 +0000</pubDate>
		<dc:creator>Axel</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[gameplay wise modnation]]></category>
		<category><![CDATA[kart racer quarter]]></category>
		<category><![CDATA[kart racing genre]]></category>
		<category><![CDATA[Modnation Racers]]></category>
		<category><![CDATA[modnation racers review]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[racer]]></category>
		<category><![CDATA[small learning curve]]></category>
		<category><![CDATA[wise modnation racers]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5803</guid>
		<description><![CDATA[Early 2010 has become known as the Kart Racer quarter. With titles like Blur, Split/Second, Sonic &#38; Sega All Star Racing, and others available to us simple folk, can any new comer take the championship trophy away from Mario Kart? Sony’s Modnation Racers gives the Kart Racing genre a well deserved bitch slap. Sony knows [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5807" title="mod_nation_racers_review" src="http://www.couchcampus.com/wp-content/uploads/2010/06/modnation_racers_review.jpg" alt="modnation racers review Modnation Racers Review" width="610" height="295" /></p>
<p>Early 2010 has become known as the Kart Racer quarter. With titles like <em>Blur</em>, <a href="http://www.couchcampus.com/gaming/first-exams/hands-on-split-second/" target="_self">Split/Second</a>, <em>Sonic &amp; Sega All Star Racing</em>, and others available to us simple folk, can any new comer take the championship trophy away from Mario Kart? Sony’s <em>Modnation Racers</em> gives the Kart Racing genre a well deserved bitch slap. Sony knows that gamers are a creative bunch; they showed the world with <em>LittleBigPlanet</em>. With [blippr]Modnation Racers[/blippr] our inner artist can come out and play yet again, but I’ll get more into that later.</p>
<p class="MsoNormal" style="text-align: left;"><span> </span>Gameplay wise Modnation Racers is….well a Kart Racer, and a good one to boot. It gives us everything we expect from a Kart Racer and more. It’s all about timing with Modnation, when to use your boost, shield, items, is all determined with a meter that you must fill up during the race by;<span> </span>doing stunts, drifting, and drafting. Just like other Kart Racers, there are power ups scattered around the track. This is where timing is at its finest, you can either launch your power up right away to only effect the car in front of you, or you can collect 3 of the same type and destroy every car other car on the track. Career mode is brutal. Of course your first 4 races are as easy as an Atlantic city street walker, after that the AI will give you a run for your money. The other racers will waste no time when it comes to making your life hell. The actual career however isn’t the longest out there, nor is it the shortest. It’ll take you roughly 10-15 hours to finish.</p>
<p class="MsoNormal" style="text-align: left;"><img class="aligncenter size-large wp-image-5810" title="modnation_racers_track_editor" src="http://www.couchcampus.com/wp-content/uploads/2010/06/modnation_racers_track_editor-610x343.jpg" alt="modnation racers track editor 610x343 Modnation Racers Review" width="610" height="343" /></p>
<p class="MsoNormal" style="text-align: left;"><span> </span>Modnation Racers boasts an amazing online feature that’s built right into the single player experience. What I mean by that is, everything you do in the game is updated in real time. The game even alerts other players in the hub area when a track record has been broken. (I had a track record for an entire 15 minutes before it got shattered) In the online HUB players can communicate with each other, check out the hottest lap times, check out each other’s creations, and of course challenge each other to races. So far I have experienced no lag when racing online. It’s very impressive how quickly it is to download, Cars, events, tracks, and drivers while in game. The longest amount of time I had to wait for an item to get from the market place to my console was about 10 seconds. Modnation Racers online feature has raised the bar for its genre.</p>
<p class="MsoNormal" style="text-align: left;"><span> </span>Now for the real reason you’ll be playing this game. The user created content. Modnation Racers brings along one of the most robust creation systems this side of Little Big Planet. Anything you could possibly think of can be created here. Do you want Mr. T driving the A-Team van? You got it foo! From day 1 there were already hundreds if not thousands of custom racers, cars, and tracks available. The best thing about everything is, IT&#8217;S ALL FREE!! The game gives you the opportunity to create what has been haunting your fragile psyche since childhood. I myself decided to create 2-D from the Gorillaz and have him roll in the Stylo car.<span> </span></p>
<p class="MsoNormal" style="text-align: left;"><span> </span>The Graphics are pretty to look at. It has high resolution visuals that are complimented by vibrant colors and spectacular lighting. Each track feels alive personality and atmosphere. That being said, I wish the studio would have added a crowd, sure the tracks feel alive, but it seems like the only people in the world are the racers.</p>
<p class="MsoNormal" style="text-align: left;"><img class="aligncenter size-large wp-image-5809" title="modnation_racers_customization" src="http://www.couchcampus.com/wp-content/uploads/2010/06/modnation_racers_customization-610x292.jpg" alt="modnation racers customization 610x292 Modnation Racers Review" width="610" height="292" /></p>
<p class="MsoNormal" style="text-align: left;"><span> </span>Sound wise Modnation Racers doesn’t give us memorable music to race along with. The Trumpet harmonies sound like they were pulled from famous movies, but at the last minute they altered the pitch so as to not get sued. That’s not to say the voice acting is bad, far from it. The characters actually make laugh. Some of the stuff they say is tongue in cheek but it’s delivered with believability and personality. Not once did it feel like the actors were phoning it in. Although the vocal tracks tend to get repetitive after a while but they are still a joy to hear.</p>
<p class="MsoNormal" style="text-align: left;"><span> </span>Controls are tight, every button is used on the PS3 controller. Modnation uses the R2 L2 acceleration and breaking system standard to most racing games. It really feels natural when you’re driving around. There is a small learning curve but once you get passed it there is fun to be had here.</p>
<p class="MsoNormal" style="text-align: left;"><span> </span>Unfortunately the game isn’t perfect. A big annoyance are the load times, (not downloads) it takes a good 30-45 seconds to get from the hub to a race via load screen. With the addition of unforgiving AI later in the game holds this title back from being a perfect 10.</p>
<p class="MsoNormal" style="text-align: left;"><img class="aligncenter size-large wp-image-5808" title="modnation_cart_racer" src="http://www.couchcampus.com/wp-content/uploads/2010/06/modnation_cart_racer-610x342.jpg" alt="modnation cart racer 610x342 Modnation Racers Review" width="610" height="342" /></p>
<p class="MsoNormal" style="text-align: left;"><span> </span>A couple of negatives will never prevent this game from being a must play though. The plethora of customizable vehicles, tracks, and characters gives this game longevity. A Lag free online feature complimented with an expanding community shows developers that user created is a good thing. Modnation Racers comes highly recommended in the sense that you’re not put off by cartoony racers.</p>
<p class="MsoNormal"><span> </span></p>
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		<title>Pure Football Review</title>
		<link>http://www.couchcampus.com/gaming/pure-football-review/</link>
		<comments>http://www.couchcampus.com/gaming/pure-football-review/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 22:40:28 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[football game]]></category>
		<category><![CDATA[football game arena]]></category>
		<category><![CDATA[footballs biggest downfall]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[pure football]]></category>
		<category><![CDATA[pure football review]]></category>
		<category><![CDATA[the players]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5777</guid>
		<description><![CDATA[With football fever hitting its highest degree with the World Cup just around the corner, Ubisoft has offered it’s first ever input in the football game arena with Pure Football. Pure Football is a five-a-side game – with some twists, with a host of famous faces gracing the field. This is a brave entry by [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/06/pf1.jpg" alt="pf1 Pure Football Review"  title="Pure Football Review" /></p>
<p>With football fever hitting its highest degree with the World Cup just around the corner, Ubisoft has offered it’s first ever input in the football game arena with Pure Football. Pure Football is a five-a-side game – with some twists, with a host of famous faces gracing the field. This is a brave entry by Ubisoft in a field where FIFA and PES rule the roost, and working away from the constraints of FIFA.</p>
<p>Pure Football set’s itself aside from the likes of FIFA and PES by relying on the fast paced nature of five-a-side football, with most of the games emphasis going into the shooting system, and what is the most successful way to score.  You can change your tactics real-time by using the d-pad directions, but being perfectly honest this does not really alter the game much, and is very unlikely to affect the matches in anyway. As expected each players stats are different and each player has its best areas of play.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/06/pf2.jpg" alt="pf2 Pure Football Review"  title="Pure Football Review" /></p>
<p>With the main emphasis going into the shooting each player is capable of scoring goals. With it being five-a-side you can shoot from nearly anywhere on the pitch, but the closer the more likely the outcome will result in a goal. As you got to take a shot a power bar will appear underneath your player, this is very similar the power bars you see on the likes of golf games, using the same idea of enough power, perfect power and too much power. If you stop holding the shoot within the green area of the shooting bar the shot will go on target, and have the chance of scoring. If you stop it in the white area this activates a ‘Power Shot’ which has a higher change of successfully finding the back of the net. If you release it whilst in the red area your shot will automatically be off target. The game also rewards you for registering shots that need to be saved, after you have a number of efforts saved by the goal keeper this fills the ‘Pure Shot’ meter – once this is full your next shot it guaranteed to be a Power Shot. This system Ubisoft is the biggest part of the gameplay on Pure Football, with the rest of the games elements like passing and skill moves being some what underwhelming due to the amount the game is focusing on the shooting, and it does slightly affect the games over all appeal.</p>
<p>Even with this as the case the action in the game is still furious, and could attract some audience. Pure Footballs biggest downfall is the fact the game does lack depth when playing. Although you can score a few goals within seconds of each other, the games enjoyment factor still suffers greatly. This is due to the game all but eliminating the challenge and thrill of pulling of a great or set piece leading up to the goal. The crossing system uses a similar style to the shooting, but makes the player have to time a few button presses to win the ball in the air, if this is successful it is 90% of the time likely to result in a goal. The passing system is one of the most annoying parts of the gameplay with it requiring the player point to the player they want to pass to with the left stick, this is also used for the direction on the player on the ball, and on a small sized pitch this can become tricky at times. When passing the rest of the players are represented by small arrows around your players feet, where this becomes an issue is the arrows can take a few seconds to become active for the player you want to pass to; and online this can become a major irritation. The slide tackle is pretty much forbidden due to the fact it is hard to get right. This is countered with the fact there is no free kicks, but badly timed tackles will start to fill up the Foul meter the game uses, and once this is full the opposition gets a penalty never mind where on the pitch the foul was committed. This does affect the tackling system, but it is still possible to put a foot in and take the ball with a well timed step in tackle.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/06/pf3.jpg" alt="pf3 Pure Football Review"  title="Pure Football Review" /></p>
<p>Pure Football boasts a roster of 230 professionals and 17 football legends, from the nations the game includes. Each player is recognisable from their real-life counterpart, although the game visually seems to use some sort of chiselled communistic look for the player design. This choice of design seems to match the strange approach to football the game uses. Pure Football tries to shake up the idea of mainstream football by removing such football necessities like big stadia, commentary, crowds and even the match officials. Replacing the big stadia are locations that are influenced by their location; with the London pitch being located in a power plant setting, and the Madrid pitch being located in a bull ring setting to give a few examples. The stylized environments work well, but the choice of the environment makes the games audio a huge negative. With the removal of the crowd, referee and commentary, the game has removed what is essentially the sound track to a football game. The only thing you will hear during the match is some music, and the sound of the players on the pitch; which for some reason never mind what team you are the players speak in the same British accent.</p>
<p>The game includes your standard exhibition, quick match and online modes expected, but with the game odd style they introduce a campaign mode. The campaign mode begins with the creation of your own player and team. To start with you are given a standard set of unknown players. The aim is to achieve a position within the top 8 rankings, and earn a place in the final tournament. You are given a set time to achieve a placing in the rankings. During this time each location gives you a set of four challenges set by the opposition; these include a number of objectives to win from the simple win a 5 minute match to target based objectives like take a two goal lead. What keeps the campaign mode entertaining is the fact you unlock players from the nations by competing set objectives during the matches from scoring with 2 different players to passing accuracy. Once these players are unlocked you can transfer these to your squad, and build a squad you think will be best for competing in the events. Completing the matches also rewards you with Pure Points; these points are used between the challenges to upgrade your create-a-player, making him become better along with your team.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/06/pf4.jpg" alt="pf4 Pure Football Review"  title="Pure Football Review" /></p>
<p>Never mind how well a football game is presented, it also needs to get the gameplay right in order to be successful. The first hour of the game will not grip you at all, but if you persevere with the flaws in the gameplay you may find the game can match your thirst for something different in a football game. The initial refusals to take of the grip full eleven side football games have on you may result in you missing out on an experience that can be healed in some cases by giving Pure Football some time. This is certainly an interesting take on a football game, and one that could be a one off chance to sample.</p>
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		<title>Red Dead Redemption: Review</title>
		<link>http://www.couchcampus.com/gaming/red-dead-redemption-review/</link>
		<comments>http://www.couchcampus.com/gaming/red-dead-redemption-review/#comments</comments>
		<pubDate>Tue, 25 May 2010 05:24:59 +0000</pubDate>
		<dc:creator>Bastian</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dead redemption thanks]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[red dead redemption review]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[single player]]></category>
		<category><![CDATA[single player experience]]></category>
		<category><![CDATA[sweet ear candy]]></category>
		<category><![CDATA[tasty sweet ear]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5745</guid>
		<description><![CDATA[I'm gonna go build my own video game! With Blackjack! And hookers! Unfortunately for them, John Marston's a married man.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-5758" src="http://www.couchcampus.com/wp-content/uploads/2010/05/rds.jpg" alt="rds Red Dead Redemption: Review" width="610" height="295" title="Red Dead Redemption: Review" /></p>
<p><strong>How the west was won</strong></p>
<p>Red Dead Redemption&#8217;s single player experience is a perfect one. And it deserves an appropriate perfect score. But remember, that&#8217;s the single player- multiplayer is a whole other beast that deserves it&#8217;s own rating. The only reason why I&#8217;m compelled to give separate scores is because the multiplayer just plain sucks if you don&#8217;t have friends to play with. But we&#8217;ll get to that later.</p>
<p><strong>The Good</strong></p>
<p>In single player, you take on the role of an ex-gang member named John Marston. You were a Robin Hood of sorts; you stole from people that had too much and gave to people that had too little, as John puts it. But his fellow outlaws lost that ideal, and during a robbery, left him for dead. After that he changed his ways, got married, had kids and grew a farm. But John&#8217;s past comes back to haunt him as government agents force John Marston to hunt down and kill his old gang-mates. He has no choice but to comply- his family&#8217;s lives are on the line. Leave it to Rockstar to come up with a twisted plot, and a dramatic ending to boot. I have to say, this is easily one of the best story-lines I&#8217;ve ever played through.</p>
<p>Not to mention the graphics! Amazing graphics! Rockstar has created perhaps the best looking open world game thus far. Grass moves beneath your feet. Horses are animated with such realism that you just might forget that they were programmed! The water looks spectacular&#8230; everything in the graphics department looks spot on and really sells the old west nicely. The wild west never looked so alive! Well, maybe not since there actually was a wild west.</p>
<p>The audio department again, is spot on. Ambient bird songs, galloping herds in the distance, and top notch voice acting overall makes for some tasty sweet ear candy. Gun shots are pretty generic though- I can&#8217;t tell what I&#8217;m being shot at with. EVER! This is just fine with me in single player, but it takes it&#8217;s toll on multiplayer.</p>
<p><img class="aligncenter size-large wp-image-5760" src="http://www.couchcampus.com/wp-content/uploads/2010/05/rd1-610x343.jpg" alt="rd1 610x343 Red Dead Redemption: Review" width="610" height="343" title="Red Dead Redemption: Review" /></p>
<p>The gameplay is fantastisimo! Is that a word? Like in Spanish or something? Oh well. I didn&#8217;t understand most of what the Mexican people were saying in this game. But that should totally be a word! Because that&#8217;s what the gameplay is! There are a wide variety of missions, although most of them involve shootouts- a testament to Rockstar&#8217;s philosophy- shoot now, shoot then&#8230; shoot when? Every chance you get! There are shootouts involving trains, horses, treasure, Mexicans, gringos, Indians, everything you could ask for in a western. Sometimes you&#8217;ll also find strangers who will want your help. Their tasks can be a little mundane, like delivering things and picking flowers, but it helps to keep the game feel fresh throughout the experience.</p>
<p>But that&#8217;s not all there is to Red Dead Redemption. There are gang hideouts to clear, Poker, Blackjack and Liar&#8217;s Dice to play, and arm-wrestling, horseshoes and Five-Finger Fillet to master. Five-Finger Fillet is awesome. You take a knife and quickly stab between each of your fingers! Yeah, that thing from Aliens. Anyways, you have to press the A, B, X, and Y buttons to a certain rhythm (not too slow, not too fast) and in a certain order depending on your bet- the higher the harder. Once you have the hardest combination down, you&#8217;ll be making money like it&#8217;s nobody&#8217;s business. Very useful in the beginning of the game&#8230; although money isn&#8217;t that big a deal- I went through the whole game without buying a single gun. There are also a set of challenges you can do in your spare time. Like sharpshooting and treasure hunting.</p>
<p><strong>The Bad?</strong></p>
<p>The auto-aim mechanic that was in GTA 4 is back and better than ever. Now you can choose for the targeting to be Casual (fully automatic), Normal (you can aim precisely where you want after auto-targeting an enemy), and Expert (no handicaps for you, mister! You&#8217;re on your own.). I prefer Normal aiming because trying to aim by yourself is lethal- trying to aim with a tiny dot in the middle of the screen is NOT easy. It&#8217;s like trying to no-scope in Halo, but at least you have more time to aim in Red Dead Redemption thanks to more health and a Dead Eye targeting system.</p>
<p><img class="aligncenter size-large wp-image-5762" src="http://www.couchcampus.com/wp-content/uploads/2010/05/rd3-610x343.jpg" alt="rd3 610x343 Red Dead Redemption: Review" width="610" height="343" title="Red Dead Redemption: Review" /></p>
<p>There are 3 stages, all involving slow-mo. At first you can only shoot once during a slow-mo session. Then you can automatically paint targets on people by aiming at them, enabling you the ability to take out a whole gang with ease. At stage 3 you can paint targets manually. Lot&#8217;s of fun. There is an energy meter though, so use it wisely. You progress through the stages as you reach certain points in the story. One thing that really gets on my nerves is that wielding a sniper is as hard as a frozen dog terd. That&#8217;s because there&#8217;s no hip fire reticule. You have to guesstimate where the center of your screen is and then aim. This leads to a lot of needless target-correction, which makes the sniper less fun to use than it should be. Other than some aiming flaws, which Dead Eye makes up for, Red Dead Redemption&#8217;s single player is bad ass yo!</p>
<p><strong>The Ugly</strong></p>
<p>Now, multiplayer on the other hand&#8230; oooooh it&#8217;s terrible. And it won&#8217;t take long to tell you why. First of all, people constantly leave games, so almost every single game you get into will have one team with more players. Second, sprinting makes you appear on your enemies&#8217; maps. LOGIC FAIL. Were they just trying to be different than Call of Duty? Or were they just trying something new? Either way, it sucks, and it inspires camping. Fuck that. Third, headshots do shit loads of damage, but are really hard to get, so random quick deaths happen a lot. Fourth, terrible spawning- I spawn next to enemies constantly. Fifth, the game does the spotting for you. Whenever someone is in your line of sight, no matter how far away, an icon will appear above their heads, allowing you to auto-aim with precise accuracy, which inspires even more camping. Whew! Free roaming isn&#8217;t that bad, if you have people to play with, which I don&#8217;t. Is that a biased review? Yes. I&#8217;m sure it&#8217;s a tad bit more fun with your friends (if they don&#8217;t get pissed off at the game like I did), but all mine are still playing Modern Warfare 2. And I don&#8217;t blame &#8216;em.</p>
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		<title>Street Fighter 4 iPhone Review</title>
		<link>http://www.couchcampus.com/gaming/dlc/street-fighter-4-iphone-review/</link>
		<comments>http://www.couchcampus.com/gaming/dlc/street-fighter-4-iphone-review/#comments</comments>
		<pubDate>Thu, 06 May 2010 16:15:02 +0000</pubDate>
		<dc:creator>Axel</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[app store gems]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone street fighter]]></category>
		<category><![CDATA[physical control pad]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Street Fighter 4]]></category>
		<category><![CDATA[street fighter 4 iphone review]]></category>
		<category><![CDATA[street fighter iphone]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[super street fighter 4]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5499</guid>
		<description><![CDATA[One the best selling and most influential fighting games of all time has finally hit Apple&#8217;s little soul stealer.  Street Fighter 4 has finally graced the App store with its awesomeness. So how does a hardcore console game transfer to a mobile device with no physical control pad? Surprisingly well. The iPhone port is a [...]]]></description>
			<content:encoded><![CDATA[<p>One the best selling and most influential fighting games of all time has finally hit Apple&#8217;s little soul stealer.  Street Fighter 4 has finally graced the App store with its awesomeness. So how does a hardcore console game transfer to a mobile device with no physical control pad? Surprisingly well. The iPhone port is a simplified version from the console.</p>
<p>The Controls are a 4 button interface. Before you get all up in arms about that, hear me out. It is a 4 button interface but with a small screen and no physical control pad to play with, what did you expect? With this control scheme we get one button to punch, one button to kick, one for special and one for focus attacks. You don&#8217;t have to worry about complex button combos, for example to do a Hadouken all you have to is tap the &#8220;special&#8221; button. This simplicity adds an inadvertent awesome factor do the game, Instead of fumbling with the controls to try and get the upper hand on your opponent, you instead just have to worry about perfect timing.</p>
<p><a href="http://www.couchcampus.com/wp-content/uploads/2010/04/photo-5.jpg"><img class="aligncenter size-full wp-image-5723" src="http://www.couchcampus.com/wp-content/uploads/2010/04/photo-5.jpg" alt="photo 5 Street Fighter 4 iPhone Review" width="480" height="320" title="Street Fighter 4 iPhone Review" /></a></p>
<p>The Graphics. We are talking good old fashioned Digitized goodness. Street Fighter iPhone uses sprite animation but still maintains that 3D model feel. For being sprites, the animation is seamless. The Ultra Combo mini cut scenes are still 3D which translate very well onto the small screen. As far as the back drops that you&#8217;re fighting on, they are all from the original console version. The only downer is that they are as stagnant as a green puddle of water in an empty backyard pool. Ooooo that was a bad joke and I apologize for that, It&#8217;s understandable that the iPhone has its limitations but when it comes to the environments in the game, there is no background movement what so ever. It actually feels like I&#8217;m fighting on a panoramic photoshop background. Besides the stagnant backgrounds, Street Fighter 4 on the Iphone for lack of a better word, looks great.</p>
<p>Street Fighter 4&#8242;s character roster is the classic 8 character line up, minus the Russian wrestler. Instead of Zangief we get Abel, We still get Ryu, Ken, Chun-li, Blanka, Dhalsim, Guile, M. Bison. For all you Sagat, Vega, E-Honda and Balrog fans, they are MIA, that&#8217;s a good thing. Yes I hate those spammer characters. I cant understand why there is no Cammy. At least give me Akuma. I do hope they add them in an update or something.</p>
<p><a href="http://www.couchcampus.com/wp-content/uploads/2010/04/photo-8.jpg"><img class="aligncenter size-full wp-image-5726" src="http://www.couchcampus.com/wp-content/uploads/2010/04/photo-8.jpg" alt="photo 8 Street Fighter 4 iPhone Review" width="480" height="320" title="Street Fighter 4 iPhone Review" /></a></p>
<p>Game play is solid. iPhone Street Fighter offers the standard game modes, Tournament is the Single Player experience with a little added twist. The game actually challenges you to complete it in the fastest time possible, if you&#8217;re quick enough you get treated to an awesome cut scene from Super Street Fighter 4 where Chun-Li and the British stinger Cammy are fighting Juri. Its a real treat for anyone excited for the new game. You can practice up your skills or if you just want to get used to the control scheme you can hop in the Dojo. There is a multiplayer option but it has no online, instead we get a Bluetooth option. C&#8217;mon Capcom COD Zombies gave us online co-op, it can be done! On a positive note the Blue tooth has practically no lag. Since you pretty much are playing right next to each other it comes to be expected. Side by side Multiplayer takes me back to when I would have friends over to play Street Fighter 2, Its a trash talk fest for the nostalgic.</p>
<p>All in all Street Fighter iPhone is a solid game for any fan of the franchise. It is one of those App store gems that deserves a strong following in hope that more updates can come along. A few minor complaints should not deter anyone from enjoying a Street Fighter you can play on the crapper.  Just next time Capcom give me more characters and online.</p>
]]></content:encoded>
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		<title>NIER Review</title>
		<link>http://www.couchcampus.com/gaming/nier-review/</link>
		<comments>http://www.couchcampus.com/gaming/nier-review/#comments</comments>
		<pubDate>Tue, 04 May 2010 19:16:54 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game square enix]]></category>
		<category><![CDATA[hack-and-slash gameplay elements]]></category>
		<category><![CDATA[japanese rpg game]]></category>
		<category><![CDATA[NIER]]></category>
		<category><![CDATA[nier review]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[rpg based plot]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5715</guid>
		<description><![CDATA[NIER is the next crack for a Japanese developer to make a game that can cut it in the western market. As it is crystal clear to most people who understands games when it comes to western parts and Japanese RPG game this part of the world gets lost in transition. It seemed before that [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/05/nier.jpg" alt="nier NIER Review"  title="NIER Review" /></p>
<p>NIER is the next crack for a Japanese developer to make a game that can cut it in the western market. As it is crystal clear to most people who understands games when it comes to western parts and Japanese RPG game this part of the world gets lost in transition. It seemed before that Japanese publishers bring in significant income and able to self-sustain their industry based on eastern sales alone, but they seemed to have changed there aim by raking in a profit from the western part of the world. NIER seems to be everything that is right with attempts made to drag in the western market.</p>
<p>Square Enix has introduced a mix of both RPG and hack-and-slash gameplay elements on order to make the game more western. The game see’s the user follow RPG like characters, enemies, and towns on a very RPG based plot. With the action part of the gameplay being very hack-and-slash meaning users are not dragged into the less ponderous combat you would expect in an eastern game. So NIER automatically becomes a mixed style.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/05/nier1.jpg" alt="nier1 NIER Review"  title="NIER Review" /></p>
<p>The combat in NIER like the game introduces a mixed style of combat. Although the game is hack-and-slash at heart, Square Enix has gone out their way to add the feel of the eastern RPG with the inclusion of magic. So the basics for your hero in NIER will have you wielding a sword using a couple of buttons to string together a different type of attack. Along side these basics you have the very useful Grimoire Weiss, who is a talking magical book that fires off your magic spells for you. Also in the game you will be introduced to the dodge button, which will become an integral part of your combat.</p>
<p>To go with the combat in the game Square Enix has introduced a large range of weapons, and magical elements to the game. Meaning you can switch between your weapons and the magic you will use during the game to suit best, this gives the combat some variety. On the same note, you will find a weapon you may like and keep to using that sword, but you will still find yourself switching between your magic in order to defeat set enemies.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/05/nier2.jpg" alt="nier2 NIER Review"  title="NIER Review" /></p>
<p>The plot in NIER is a very complex one to follow, and throughout many parts of the game you may not believe what has happened. But, the plot does open the game to the extra gameplay elements, in which you will find yourself working through many different types of settings, having to complete puzzles, defeat enemies, and completing quests. During these tasks you find many interesting characters along the way, and face many foes, some of them being enormous, this sets up some great battle set pieces.</p>
<p>On the quests you will get a good feel of exploration and progression which every RPG should give the user, but the combat gives it a different feel than fans of the genre are used to. Like many other RPG’s the customization system has a lot of depth as you build up magic and abilities and upgrade your weapon as you go along. This is done through a very intriguing word editing system. Through out you battles with enemies they will drop words, you can then use these words in you inventory to customize your skills.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/05/nier3.jpg" alt="nier3 NIER Review"  title="NIER Review" /></p>
<p>NIER has considerable depth to the game, and brings the RPG and hack-and-slash genre together well. But, you could say in reality parts of the game are not original along the lines of the gameplay, and characters.</p>
<p>Although Square Enix have introduced the elements of the RPG and hack-and-slash genres together very well, and over all have produced a game that could become a sleeper hit. Considering that when east meets west games can often lose what is so special about their approach to gaming, but in this case it could well have worked.</p>
]]></content:encoded>
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		<title>Super Street Fighter IV Review</title>
		<link>http://www.couchcampus.com/gaming/super-street-fighter-iv-review/</link>
		<comments>http://www.couchcampus.com/gaming/super-street-fighter-iv-review/#comments</comments>
		<pubDate>Sun, 02 May 2010 11:16:15 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[arcade mode]]></category>
		<category><![CDATA[brand new release]]></category>
		<category><![CDATA[changes have taken place]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[new online modes]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Street Fighter IV]]></category>
		<category><![CDATA[street fighter players]]></category>
		<category><![CDATA[Super Street Fighter IV]]></category>
		<category><![CDATA[super street fighter iv review]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5697</guid>
		<description><![CDATA[With Street Fighter IV bringing 2D fighters back to the forefront a few years ago, bringing with it an interesting visual style with a balanced and deep gameplay. As expected, Capcom have followed trend and the release of the Super version seen in that past with the franchise. The question being with the options of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/05/SSFIV.jpg" alt="SSFIV Super Street Fighter IV Review"  title="Super Street Fighter IV Review" /></p>
<p>With Street Fighter IV bringing 2D fighters back to the forefront a few years ago, bringing with it an interesting visual style with a balanced and deep gameplay. As expected, Capcom have followed trend and the release of the Super version seen in that past with the franchise. The question being with the options of download content now being available to developers was the brand new release really needed?</p>
<p>There has been an introduction on a number of new characters in the Super release. Unlike Street Fighter IV you will have all the characters unlocked from the beginning, making every character instantly selectable upon loading the game the first time. Meaning Capcom has removed the need to play through the arcade a number of times. All the new characters have different styles meaning there is something to cover every players taste. Some of the new characters are stand out like Hakan the greased up Turk who seems very strong, and Juri who is very fast.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/05/SSFIV2.jpg" alt="SSFIV2 Super Street Fighter IV Review"  title="Super Street Fighter IV Review" /></p>
<p>With the introduction of the 10 new characters, Capcom have also introduced two ‘ultra moves’ for all the characters new or old. You can chose which move you wish to have at your disposal before the battle, in doing this it has added a little more to the gameplay. Hakan and Juri are the only two new characters on the roster with the other 8 new characters being characters that have featured in previous version in the franchise.</p>
<p>It is hard at the moment to gauge who is going to become favourites in the new game, but this will become clearer once online has been player more frequently, and users get to grips with the new characters. Eventually this will lead to clever new strategies come to light among the best players on LIVE.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/05/SSFIV1.jpg" alt="SSFIV1 Super Street Fighter IV Review"  title="Super Street Fighter IV Review" /></p>
<p>Along with the new characters there have been some alterations to the gameplay. Some of the changes have taken place with the character with them being tweaked. So the characters are now balanced and the moves are two. The game has also had some new online modes added, as well with some new challenges making the game offer more than Street Fighter IV.</p>
<p>During the Arcade mode you will find yourself coming faced with bonus stages which has brought back smashing up a car and barrels like in the previous entries in the franchise. Which many users will have fond memories of it they’ve followed the franchise. Other than this there has not been many changes made to the Arcade Mode. Once you have completed Arcade Mode the bonus stages become unlocked in Challenge Mode.</p>
<p>Online is where the game modes and changes are present, and the change has only improved the community for Street Fighter players. Some of the best changes are the introduction of the replay channel, which lets users record their bouts and play them back. This also keeps the best bouts from the community in a whole and lets other people watch them, and learn from them in some cases. There is also the introduction of the online Team and Endless battles, this lets a group of friends play together, and chat to everyone in the room throughout play.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/05/SSFIV4.jpg" alt="SSFIV4 Super Street Fighter IV Review"  title="Super Street Fighter IV Review" /></p>
<p>Back to the original question, the answer is yes, it is clear there has been changes made that easily warrant the full release. [blippr]Super Street Fighter IV[/blippr] has once again brought 2D fighting games back to the forefront. With the introduction of new characters and the moves, the developers having chance to tweak the game and make it more balanced, and the introduction of new modes makes Super Street Fighter IV the game for fighter fans to own, if not the best fighter available right now.</p>
<p>With it being priced like a usual expansion pack meaning you are not coughing up top dollar for the game again (if you purchased Street Fighter IV) it is really worth its value.</p>
]]></content:encoded>
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		<item>
		<title>Splinter Cell: Conviction Review</title>
		<link>http://www.couchcampus.com/gaming/splinter-cell-conviction-review/</link>
		<comments>http://www.couchcampus.com/gaming/splinter-cell-conviction-review/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 00:37:13 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[splinter cell]]></category>
		<category><![CDATA[Splinter Cell Conviction]]></category>
		<category><![CDATA[splinter cell conviction review]]></category>
		<category><![CDATA[splinter cell double agent]]></category>
		<category><![CDATA[stealth element]]></category>
		<category><![CDATA[stealth experience people]]></category>
		<category><![CDATA[two and a half years]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5668</guid>
		<description><![CDATA[Two and a half years after the original release date [blippr]Splinter Cell: Conviction[/blippr] finally hit store shelves, and you could be forgiven for not having faith that the game would live up its potential and the games predecessors. With long and rocky development times bringing nothing but trouble in the past. But, after such a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/04/sc-conviction1.jpg" alt="sc conviction1 Splinter Cell: Conviction Review"  title="Splinter Cell: Conviction Review" /></p>
<p>Two and a half years after the original release date [blippr]Splinter Cell: Conviction[/blippr] finally hit store shelves, and you could be forgiven for not having faith that the game would live up its potential and the games predecessors. With long and rocky development times bringing nothing but trouble in the past. But, after such a long time and multiple delays could Splinter Cell Conviction break the mold? The answer is yes.</p>
<p>With the game going back to the drawing board, around the time of the release of the original Assassins Creed seems to have been a risk worth taking by Ubisoft and the developers. With the current outing from Sam Fisher not only managing to keep the series fans onside, but also open the Splinter Cell franchise to new players and still create an exceptional game.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/04/sc-conviction2.jpg" alt="sc conviction2 Splinter Cell: Conviction Review"  title="Splinter Cell: Conviction Review" /></p>
<p>The story in Splinter Cell Conviction is great and will keep the user hooked, and make them want to keep playing to see what happens next. It also uses an interesting way of telling story. The game starts with Sam Fishers friend being question about the events of the game in the opening movie, and then the game continues to use this with his friend providing voice over to the movie sequences, if the movie is not part of him being questioned.</p>
<p>Splinter Cell Conviction follows on from 2006’s Splinter Cell Double Agent with Sam looking for answers and revenge for the murder of his daughter Sarah. But, unlike any other game in the franchise Sam has lost everything that made him a cool, calm and collected agent, with him now being driven and fuelled by anger and guilt. This makes the gameplay a lot faster paced. Unlike in the previous games the stealth element has been sitting patiently waiting for your chance to strike quietly, in Conviction the new pace has changed the stealth element as Sam’s moves are a lot more expeditious.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/04/sc-conviction3.jpg" alt="sc conviction3 Splinter Cell: Conviction Review"  title="Splinter Cell: Conviction Review" /></p>
<p>This is helped greatly by the introduction of the Execute system, this new moves allows you to mark multiple enemies and kill them by a single press of the Y button. This option is not always open to you, and to gain the Execute move you first have to perform close quarter kills or take enemies as a human shield, that is where the stealth element is still used to maximum impacted. Depending on how many close quarter kills or taking people as human shields you have carried out decides how many people you can mark and execute. This also depends on which weapon you are using, with the game allowing you to mark up to the maximum of four enemies with selected weapons. This can lead to some spectacular kill sequences.</p>
<p>Although Splinter Cell Conviction still offers mostly the stealth experience people expect from the game, it is made more appealing to the masses having the patience needed toned down compared to the previous games, making the game a little less challenging in doing so.</p>
<p>The presentation and looks of Splinter Cell Conviction are incredible. With the game offering a total feel of immersion due to the lack of loading screens through the complete game, and the mission objectives being projected onto the surroundings whilst you play. This keeps the games fluidity going, rather than like in previous games when the game was broke down by mission objectives between each mission. This helps the game move along quickly.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.couchcampus.com/wp-content/uploads/2010/04/sc-conviction4.jpg" alt="sc conviction4 Splinter Cell: Conviction Review"  title="Splinter Cell: Conviction Review" /></p>
<p>The game is a short experience, but this is helped out by the new co-op story. This is just as good as the single player experience, and certainly makes the game well worth the value of money. Although hardcore Splinter Cell fans may be quite surprised on the changes Sam has under gone over the few years of absence, but they have made him more lethal than ever.</p>
]]></content:encoded>
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		<title>Final Fantasy XIII Review</title>
		<link>http://www.couchcampus.com/gaming/game-reviews/final-fantasy-xiii-review/</link>
		<comments>http://www.couchcampus.com/gaming/game-reviews/final-fantasy-xiii-review/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 04:46:08 +0000</pubDate>
		<dc:creator>Craigaleg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[final fantasy x]]></category>
		<category><![CDATA[final fantasy xii]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[final fantasy xiii review]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[long-time final fantasy]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5425</guid>
		<description><![CDATA[Final Fantasy is one of those few series that has managed to stand the test of time with games that were never dependent upon each other. Each game possessed the same elements, but always managed to throw in a great story, interesting cast of characters, and satisfying JRPG gameplay. [blippr]Final Fantasy XIII[/blippr] continues that trend, [...]]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy is one of those few series that has managed to stand the  test of time with games that were never dependent upon each other. Each  game possessed the same elements, but always managed to throw in a great  story, interesting cast of characters, and satisfying JRPG gameplay.  <em>[blippr]Final Fantasy XIII[/blippr]</em> continues that trend, offering not only a compelling  story, but some fast-paced gameplay and a truly grand presentation that  is unmatched by previous installments. Though the typical fan base may  find the new approach a bit too closed off&#8230;</p>
<p><img class="aligncenter size-large wp-image-5433" src="http://www.couchcampus.com/wp-content/uploads/2010/03/ffx21-610x343.jpg" alt="ffx21 610x343 Final Fantasy XIII Review" width="610" height="343" title="Final Fantasy XIII Review" /></p>
<p><strong>Presentation</strong></p>
<p><strong> </strong>If I could explain the entirety of the story in this game, it  would take five more pages. The basic idea is that there is a huge  Utopian city in the sky named Cocoon, ruled by The Sanctum. Civilization  is blessed by the &#8220;fal&#8217;Cie&#8221;, or god-like creature that protect and  sustain the population. However they also discovered hostile fal&#8217;Cie  from the outside world known as Grand Pulse. Fal&#8217;cie have the ability to  choose a servant by branding them l&#8217;cie, slaves to the fal&#8217;cie&#8217;s will.  Successful completion of their task turns them into an immortal  crystal&#8230;.unsuccessful completion turns them into an abomination&#8230;win,  win right? Any contact with a Pulse le&#8217;Cie warrants a &#8220;Purge&#8221; or nice  way of saying genocide to ensure the world remains in order.</p>
<p>That&#8217;s where the game picks up, where the latest Pulse fal&#8217;Cie has  tainted a district that is being purged. Our heroes are all involved in  some way, whether they are leaders of a resistance against the purge or  simply victims that got on the right train with our female lead,  Lightning. They all eventually head to the same place and embark  together under dire circumstances. The plot is ten times more  complicated that what I just summarized, offering truly deep and  interesting characters that we learn are more connected than one would  have previously thought. There are plenty of twists, turns, and truly  emotional moments in the game that make for another solid story that  drives the player forward. Though initially, you will be confused as to  what is going on around you. It takes time to get used to the new  vocabulary of l&#8217;cie and fal&#8217;cie, but luckily the &#8220;journal&#8221; element of  the game is plenty length, summarizing key events for those thoroughly  confused.</p>
<p><img class="aligncenter size-large wp-image-5426" src="http://www.couchcampus.com/wp-content/uploads/2010/03/Final-Fantasy-XIII_2009_06-03-09_02-610x343.jpg" alt="Final Fantasy XIII 2009 06 03 09 02 610x343 Final Fantasy XIII Review" width="610" height="343" title="Final Fantasy XIII Review" /></p>
<p>The first thing you notice as soon as the game fires up is the  incredible level of detail the developers took in creating the worlds  and characters. This game is seriously up there as far as being one of  the best looking games of the past decade. Character models look just as  good in pre rendered scenes as they do in actual gameplay. You are able  to notice distinct feathers on Chocobos, shiny and sparkly textures of a  city, and even great detail on facial hair and of course&#8230;Sazh&#8217;s  fro.There were a multitude of moments where I stood in awe of the worlds  in the game, panning the camera a full 360 around me just to take it  all in. Summoning your trusty eidolon never gets old to watch as the  pretty lights and colors will captivate you. This detailed look to the  game makes traversing worlds and battles a sight that rarely gets old.<br />
The cast of characters at your disposal are all unique in their own  right. Even though some elements seemed borrowed from past games  (Pole-arm girl = Freya from FF9?), the character&#8217;s voice work is what  truly brings them to life. The developers took time in the US port to  fix lip syncing not only in gameplay, but pre-rendered cutscenes as well  to match English dialogue. This further enhances the experience as the  relationships and interactions between characters are high points of the  game. Voice acting is top notch, boasting some of the best I have heard  in the series. Vanille is the only real complaint for the game, not in  her dramatic scenes so much as just in game squeals. She has an  incredibly bubbly personality and mainly sticks with a high pitched  voice. Think Navi from Legend of Zelda&#8230;but more Australian. That being  said, she still is just as interesting in her background and  involvement as the rest of the cast.</p>
<p><img class="aligncenter size-large wp-image-5427" src="http://www.couchcampus.com/wp-content/uploads/2010/03/Final-Fantasy-XIII_2009_10-23-09_02-610x343.jpg" alt="Final Fantasy XIII 2009 10 23 09 02 610x343 Final Fantasy XIII Review" width="610" height="343" title="Final Fantasy XIII Review" /></p>
<p>The soundtrack for this game is pretty decent, though I do not feel it  holds up with previous installments like that of Final Fantasy X. This  is mainly due to the decision to add lyrics to most of the songs. I do  not know if you listen to much pop music&#8230;.but this is what I ended up  listening to as I roam the halls filled with monsters. They even put  lyrics to the chocobo theme, a theme that really needed no words at all.  That is like adding lyrics to the Jaws theme, it just kills the mood.  Still the battle theme and boss battle themes remain the high point of  the soundtrack.</p>
<p><strong>The Gameplay</strong></p>
<p><strong> </strong>The battle system for the game has been overhauled. You only  control one character. While that may seem like it could be easy to do,  the system adds complication pretty quickly. You gain more Active Time  Bars, around 4 or 5, as you progress. You can manually stack the attacks  you want, wait until they all fill and unleash them on an enemy or  simply cut it off early to throw a few quick hits in. There is a handy  &#8220;Auto-Attack&#8221; button that weighs enemy weaknesses and uses whatever  moves are most efficient. It is much like the Staples Easy  Button&#8230;.except more deadly and with less office supplies. You actually  find yourself using this button quite a lot, with a few exceptions in  fighting groups more tactically, it will be the go-to attack method.</p>
<p><img class="aligncenter size-large wp-image-5428" src="http://www.couchcampus.com/wp-content/uploads/2010/03/Final-Fantasy-XIII_2009_11-02-09_09-610x343.jpg" alt="Final Fantasy XIII 2009 11 02 09 09 610x343 Final Fantasy XIII Review" width="610" height="343" title="Final Fantasy XIII Review" /></p>
<p>About 2 hours into the game you unlock the most interesting aspect of  the game: Paradigm Shift. This is a way to control the party members by  assigning them roles. You are given a preset of these to use for the  first half of the game, but can customize them much later on. Basically a  character chooses a role like a Commander that is focused on attack,  Ravager that focuses on magic, or Medic for healing. If I want a  balanced attack method, I will shift so each person has a different  role. If the enemy is guarding attacks, I can unleash all I can by  assigning a Ravager, Commander, Ravager role to shift to that will hit  them hard. While this starts out pretty basic, in the latter half of the  game you are constantly switching paradigms to fit the situation. This  keeps you on your toes, and makes the battles incredibly fun to engage  in. Boss battles in particular require quick thinking and continual  shifting to adjust for devastating attacks and buffing your party for  the fight.</p>
<p>Combat has a few other elements to vary the fighting further. There is  a &#8220;combo&#8221; meter for each enemy, where if I continually lay damage into  them I can &#8220;stagger&#8221; the enemy. Once staggered, every hit on the enemy  deals critical damage and I can even launch them into the air for some  added effect. You will also slowly unlock Eidolons. Summoning these  dismisses the other party members but allows you to build up a gauge to  unleash devastating attacks with an always satisfying finisher.</p>
<p>Fights get you items and crystarium points which you use to level up  much like in Final Fantasy X&#8217;s sphere grid. You level up the roles of  your party adding new moves, additional accessory slots, and upgrading  general stats along the way. The weapons and accessories you gain can be  upgraded with components from fights. This becomes tedious as you find  new weapons and accessories every five minutes and upgrading these can  be costly as they stack up. You also gain gil at certain areas, but the  first half of the game leaves you so broke that you can not even afford  anything you want and the things you can afford are items you already  possess. You will usually only be able to buy potions or a few  additional components to start. That is like giving me five bucks and  telling to me to pick something out from an electronics store. So many  cool things, but I will walk out with gum.<br />
<img class="aligncenter size-full wp-image-5430" src="http://www.couchcampus.com/wp-content/uploads/2010/03/Final-Fantasy-XIII_2009_11-20-09_05.jpg_610.jpg" alt="Final Fantasy XIII 2009 11 20 09 05.jpg 610 Final Fantasy XIII Review" width="610" height="343" title="Final Fantasy XIII Review" /></p>
<p>Besides combat you will be wandering the world, which is where the  game may throw some fans off. The first half of this game is  very..very..very linear. It sets you on a path and you go forward for a  lot of it. Though the occasional branch off can be found for an item in a  corner, you will always go one direction. There are no towns to trade  at, no added minigame for a break in combat, no inns to rest at&#8230;just  moving and fighting. While they try to mix it up by letting you gain the  upperhand and sneak up on enemies, this linear feel lingered on far too  long. You do not get to start &#8220;leveling up&#8221; until about 2 hours into  the game. You do not get to customize weapons until about 3 hours into  the game.You do not get to select your party until about a good 15 hours  into the game. You do not even get the ability to use most of the fun  gameplay elements until the latter half of the game. I understand the  need to hold my hand to start, but I am pretty sure I already know not  to attack if my health is flashing red after 2 hours. It almost has an  element of repetition were it not for fight approaches; Walk down path,  fight monsters, fight boss, switch parties, repeat.</p>
<p>This is where the game becomes a test of the long-time Final Fantasy  fan. In practically all the previous games it was side missions,  mini-games, and towns to explore that put a nice break in the typical  path. Without that break, the game mainly appeals to the combat  enthusiast and story-driven gamer. The game seemed to shift the series  from a huge exploration feel to a small trail of predestined  experiences. It is not necessarily a bad thing, but this new approach  may leave many scratching their head as to the fate of their beloved  towns. Halfway through the game you do eventually make it to the plains  and are free to engage in side missions. The new approach is not really a  bad thing. You never really get lost or turned around on where to head.  In a sense, the first 15 hours of the game feel like one very long  tutorial, slowly easing you into the workings of combat and leveling  while pushing through the story&#8230;.very&#8230;very slowly. A huge positive  is that you regenerate health completely after each fight and if you  die, you can be put outside the path and try again without reloading my  save. This allows you to experiment with different techniques and  tactics to find the most efficient method of combat.</p>
<p><img class="aligncenter size-large wp-image-5434" src="http://www.couchcampus.com/wp-content/uploads/2010/03/ffx22-610x343.jpg" alt="ffx22 610x343 Final Fantasy XIII Review" width="610" height="343" title="Final Fantasy XIII Review" /></p>
<p><strong>Overall</strong></p>
<p><strong> </strong>Though the first half of the game can be a bit tedious to some,  the latter portion and overall presentation of this game are the high  points. Combat is increasingly enjoyable as you progress and offers some  truly memorable boss battles. It is the look and the story of this game  that is truly driving me, with epic fight sequences and surprising  confrontations. If you are finding the game repetitive, I implore you to  press on as the difficulty and strategy increases at much later  chapters of the game. Do not let the few complaints or bothers with the  new approach fool you, this is one very solid RPG title and a great  addition to the series.</p>
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		<title>Robot Unicorn Attack Review</title>
		<link>http://www.couchcampus.com/gaming/robot-unicorn-attack-review/</link>
		<comments>http://www.couchcampus.com/gaming/robot-unicorn-attack-review/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 12:41:02 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[caption id=]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[greatest game]]></category>
		<category><![CDATA[michael bay movie]]></category>
		<category><![CDATA[Robot Unicorn Attack]]></category>
		<category><![CDATA[robot unicorn attack review]]></category>
		<category><![CDATA[robot unicorn patient]]></category>
		<category><![CDATA[robot unicorns]]></category>
		<category><![CDATA[unicorn]]></category>
		<category><![CDATA[unicorn sister]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=5168</guid>
		<description><![CDATA[Before I start this, I want you to do me a favor. Go to the following link and begin playing the song. This is the soundtrack to the game and you must remember every lyric, and then sing it your girlfriend. If you don’t have one, call a random girl you know and serenade her with [...]]]></description>
			<content:encoded><![CDATA[<p>Before I start this, I want you to do me a favor. Go to the following <a rel="nofollow" target="_blank" title="CLICK ME FOR AWESOME" href="http://www.youtube.com/watch#!videos=fdPaQ9ctHGU&amp;v=eSMeUPFjQHc" target="_self">link</a> and begin playing the song. This is the soundtrack to the game and you must remember every lyric, and then sing it your girlfriend. If you don’t have one, call a random girl you know and serenade her with this lovely tune. She will ask you out. Congratulations, lonely man. Okay, you may now start reading the review.</p>
<p style="text-align: center;">
<div id="attachment_5169" class="wp-caption aligncenter" style="width: 430px"><a rel="attachment wp-att-5169" href="http://www.couchcampus.com/gaming/robot-unicorn-attack-review/attachment/unicorn-9836/"><img class="size-large wp-image-5169  " title="Robot Unicorn Attack" src="http://www.couchcampus.com/wp-content/uploads/2010/03/unicorn-9836-600x450.jpg" alt="unicorn 9836 600x450 Robot Unicorn Attack Review" width="420" height="315" /></a><p class="wp-caption-text">I couldn&#39;t find a picture of the game&#39;s start-up screen, so here is a unicorn looking super badass.</p></div>
<p>Robot Unicorn Attack is probably the greatest game that I have ever played. Now, I’m not really the person to ever praise a game, but this Flash masterpiece (Flashterpiece) deserves more than what it may already have. In reality, it’s what every game needs to be: simple, addictive and fun as hell. It reminded me of a simpler time, one of Mario and platforming, not the generic shooters we’ve been handed today. Sure, it looks gay at first, and I even resisted playing it. However, I am an idiot, don’t make my mistake.</p>
<p>You have to go to Adult Swim to play it, but don’t let that deter you. After sitting through a shitty ad disguised as a game pre-loader, I found myself assaulted by pink, rainbows and delightful music which is insanely soothing. Depress your left mouse button immediately. Fucking do it. Instructions are now in your face, and you are ready to take the plunge into awesometown. Just remember, Z jumps (press again for double jump) and X makes you charge shit like a madman.</p>
<p>You are now running into Valhalla and that unicorn is your fucking Valkyrie. Yeah, that is one sexy unicorn. This bitch has horns and shit, and a rainbow tail. Whoever designed this character is a genius and I wish to meet him. The object of this game is simple, don’t hit anything, eat the floating fairies and make the deadly stars explode like this was some kind of Michael Bay movie, only good. If you do hit something, you die and you’re taken to a screen that tells you how many attempts your sorry ass has left (2 or 1). The gameplay is amazing, and it’s too amazing for words other than “holy shit”.</p>
<p style="text-align: center;">
<div id="attachment_5170" class="wp-caption aligncenter" style="width: 460px"><a rel="attachment wp-att-5170" href="http://www.couchcampus.com/gaming/robot-unicorn-attack-review/attachment/robot-unicorn/"><img class="size-full wp-image-5170 " title="Robot Unicorn Attack" src="http://www.couchcampus.com/wp-content/uploads/2010/03/robot-unicorn.jpg" alt="robot unicorn Robot Unicorn Attack Review" width="450" height="337" /></a><p class="wp-caption-text">Failure, but nice score.</p></div>
<p>The only thing this game lacks is a story, which I will not give it. You play as escaped Robot Unicorn patient #822, having heard that someone that funded the project for robot unicorns has raped your unicorn sister. You want revenge, and you’re going to fucking get it. The fairies, who were the workers and technicians of this debacle of science and God are attempting to stop you, but your quest for vengeance must be completed. Of course, the overseers are also trying to stop you, and they’re aliens who look like stars. You charge through them, your heart pumping furiously. You don’t even know if you’ll get to your raped unicorn sister and have your mission accomplished, but you’re not going to give up.</p>
<p>There, it is now the perfect game. In fact, why aren’t you playing it after I used the word “awesometown”? I’m not really into giving scores, but if I had to judge it out of ten, I’d say it’s “fucking awesome/10”.</p>
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		<title>Mass Effect 2 Review</title>
		<link>http://www.couchcampus.com/gaming/game-reviews/mass-effect-2-review/</link>
		<comments>http://www.couchcampus.com/gaming/game-reviews/mass-effect-2-review/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 05:09:33 +0000</pubDate>
		<dc:creator>Phaethon</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[first game]]></category>
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		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[mass effect 2 review]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.couchcampus.com/?p=4704</guid>
		<description><![CDATA[The shooter genre has recently been boasting some of the most cinematic games of the generation with the likes of Uncharted 2, Modern Warfare 2 and Metal Gear Solid 4. When we last saw Mass Effect, it was still a nuts and bolts RPG  more so than it was a 3rd person shooter. This time [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4727" src="http://www.couchcampus.com/wp-content/uploads/2010/01/ME2.jpg" alt="ME2 Mass Effect 2 Review" width="610" height="295" title="Mass Effect 2 Review" /></p>
<p>The shooter genre has recently been boasting some of the most cinematic games of the generation with the likes of <em>Uncharted 2</em>, <em>Modern Warfare 2</em> and <em>Metal Gear Solid 4</em>. When we last saw <em>Mass Effect,</em> it was still a nuts and bolts RPG  more so than it was a 3rd person shooter. This time around, Bioware has managed to tighten its space faring franchise to the point where the line between Halo and Final Fantasy is transparent. Letting no complaint from the first game go unchecked, the developer has made strives to either improve or replace everything that any fan of the first could have made quibbles of.</p>
<p>At the start of the game you will have the opportunity to import your  old ME1 save and character. This will provide a number of bonuses like  extra money and skills and will allow you to bypass the first few levels  of your character&#8217;s progression. It will also give you a list of your  choices and a summary of the state of affairs you left the first game  in. Small things like the people you spoke to and how you treated them  come into effect after this process. Some basic things are however universal. No matter what you did in the first game you will now be under the employ of Cerberus, a pro-human overlord corporation with that all but echoes the Team Rocket mantra with its Google type omnipresence. Human settlements on the outskirts of the galaxy are disappearing one by one, and no one is motivated enough to figure out why. Your exploits have been pretty much sealed by efforts by the Council and Alliance, and your two year unannounced absence isn&#8217;t particularly helping your argument of a secret Reaper plot. Abandoned by everyone but the &#8216;Illusive Man&#8217; and his Cerberus employees, you&#8217;re set on the trail of eight powerful allies spread all across the galaxy.</p>
<p style="text-align: center;"><a href="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-26-21-44-12-84.jpg"><img class="aligncenter size-large wp-image-4715" src="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-26-21-44-12-84-610x343.jpg" alt="MassEffect2 2010 01 26 21 44 12 84 610x343 Mass Effect 2 Review" width="610" height="343" title="Mass Effect 2 Review" /></a></p>
<p>Being a part of Cerberus has its advantages though. The upgraded Normandy SR2 is a great deal larger than the first ship. In scifi-nerd scale it&#8217;s a jump comparable to the Millennium Falcon to the Enterprise. Traversing it us seamless for the most part. Elevator load times are practically nonexistent. One instance where you wish the sprint last longer is due to the increase in size. Getting all the way from the pilot&#8217;s chair to the galaxy map will take a whole 20 seconds! Minor grumbles, but you&#8217;d think Shepard would have the stamina to run for more than fifteen feet if he&#8217;s not wearing armor.</p>
<p>A few things will become quickly apparent when you first start playing the game. One of those being that the game looks amazing. Running at a steady 60fps on even a mid-range graphics card, the game manages a high framerate to wow-factor ratio at each of its pivotal scenes. Not taking a backseat is the aiming and targeting reticule. Rather than being a vague circle like in the first game, you&#8217;re given a standard crosshair that your weapons stick to religiously. No hit over the range hit boxes this time. You have to aim for flesh, or at least circuit boards in some cases. You also have an ammo system that encourages you to rely more on your secondary skills rather than blast your way through like the first game. You&#8217;re bound to run out of ammo for one gun at some point in the game, so it allows you to get accustom to each one. It may be annoying at first, but to shooter fans it&#8217;s a welcome change and hardcore role-players will get used to it eventually.</p>
<p style="text-align: center;"><a href="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-29-15-30-50-78.jpg"><img class="aligncenter size-large wp-image-4724" src="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-29-15-30-50-78-610x343.jpg" alt="MassEffect2 2010 01 29 15 30 50 78 610x343 Mass Effect 2 Review" width="610" height="343" title="Mass Effect 2 Review" /></a></p>
<p>In order to effective in this game you will need to have a somewhat decent background of shooters. Knowing how to pick your targets and how to position your team will pay off for you, but playing the game like a straight shooter or an RPG won&#8217;t get you anywhere. Taking cover and aiming at your targets is no longer clunky, and it supplements the Biotic and Tech powers perfectly. At the start of the game you will be wishing that you&#8217;d opted for a Soldier class as you would have access to more weapons and all around better combat skills. Towards the end you&#8217;ll be making use of every last one of your skills with ease and precision.</p>
<p>In the first game you merely got  a check mark indicating your status on a successful mission. Now, you are treated to a whole screen summarizing your exploits and accomplishments after success. You&#8217;ll find out what items you found, money, weapons, updates on your stats and team members, as well as what impact your actions had on the story and world. This makes it simple and reduces backtracking to get back to the Normandy at the end of each mission.</p>
<p><a href="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-28-14-14-27-14.jpg"><img class="aligncenter size-large wp-image-4720" title="MassEffect2 2010-01-28 14-14-27-14" src="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-28-14-14-27-14-610x343.jpg" alt="MassEffect2 2010 01 28 14 14 27 14 610x343 Mass Effect 2 Review" width="610" height="343" /></a></p>
<p style="text-align: center;">
<p>The Mako has been completely discarded in favor of a transport shuttle.  The reasoning behind this is due in part to the increased size of the  Normandy SR2, but the main cause is the fan complaints over the Mako  missions in the first game. You aren&#8217;t capable of piloting this shuttle  in any way, but using the probe and planet scanner you can find suitable  areas to land and mine resources. After a while, mining a planet  becomes tedious, but you have an every populated supply of resources  with which to upgrade your equipment, ship and skill set.</p>
<p>If you played the original <em>Mass Effect</em>, then you are familiar with the hassle of items and omnigel management of equipment and weapons. Cycling to see which weapon is obsolete and which one isn&#8217;t &#8211; Phasic round IV or II, etc. Some will be pleased to know that this concept is gone completely. Armor is handled by upgrades to your standard N7 suit. This allows you the freedom to get more creative, choosing whether to focus your armor on shield regeneration, maximum health, and how much ammo you can carry. Weapons cannot be customized at all and cannot be purchased, only found. The benefit to this is that when you find one gun, every member of your team has access to it. Depending on your class you may have access to different ammo rounds (cryo, incendiary, warp, shredder, etc.) but beyond that you&#8217;ll never have to fumble around to equip your guns with specific rounds. Another improvement is that you no longer have unusable weapons equipped to your back all the time. Switching weapons is easier without a Sniper and Assault rifle equipped when you&#8217;re a Vanguard. During one mission in the game you are presented with the option of picking up a new weapon proficiency, so adding an Assault Rifle or Shotgun to your class is another prayer answered in this sequel.</p>
<p style="text-align: center;"><a href="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-27-22-22-45-50.jpg"><img class="aligncenter size-large wp-image-4716" src="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-27-22-22-45-50-610x343.jpg" alt="MassEffect2 2010 01 27 22 22 45 50 610x343 Mass Effect 2 Review" width="610" height="343" title="Mass Effect 2 Review" /></a></p>
<p>Customization is most definitely encouraged. While you won&#8217;t be able to adjust the armor your team wears, you can manage the color scheme and design of your own. You also have a few choices for what you will appear like casually on your ship. There aren&#8217;t a lot of options in either, but there are enough so that it fits in with the feel of personalization additions to the game.</p>
<p>The majority of your time will be spent between tracking down your old  crew members from the first game (who survived) and finding your new  ones. You may be surprised to see just how different everyone has become  and how some have managed to stay the same. Although the amount of time  that&#8217;s gone by isn&#8217;t too long, you&#8217;ll see just how things have managed  to change when given the chance to visit old areas from the first game.  The Citadel for example has become completely streamlined. It&#8217;s divided  into a series of levels that house various shops and locales. None of  the aimless wandering from the first game. However, it seems more  confined than anything. The only glimpse of the same areas you will have  is when visiting the Presidium, which you&#8217;ll be confined to a single  balcony.</p>
<p style="text-align: center;"><a href="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-28-10-48-42-94.jpg"><img class="aligncenter size-large wp-image-4717" src="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-28-10-48-42-94-610x343.jpg" alt="MassEffect2 2010 01 28 10 48 42 94 610x343 Mass Effect 2 Review" width="610" height="343" title="Mass Effect 2 Review" /></a></p>
<p>At any given moment there are a dozen of people you can talk to or ways of progressing one of the hundreds of side missions <em>Mass Effect 2</em> has to offer. Like the first game, your dialogue tree has a lot of diversity and ways to expand the codex and gain Paragon/Renegade points, but now there are context sensitive triggers that can be activated to end a conversation and jump start a fight, or persuade an unruly business owner to sell you items at cost. You&#8217;re as motivated to talk as your are to shoot, however at some times you can more in the mood to do one more than the other. The game seems to have a good balance of which missions you want to shoot through and which you&#8217;d rather move forward by asking for information. Although at some junctions it may be difficult to determine at first.</p>
<p>Loyalty is a big part of the game and integral if you&#8217;re going to  succeed in your final mission. For each of the eleven characters you  will amass for your team there is a story related mission tying into  their objective or their past. Completing this mission encourages  characters to trust you, unlocks special skills and adds an alternative  costume option for them. Trust me when I say that you want your team to  be loyal to you before you engage in the final mission.</p>
<p style="text-align: center;"><a href="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-28-11-16-45-47.jpg"><img class="aligncenter size-large wp-image-4718" src="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-28-11-16-45-47-610x343.jpg" alt="MassEffect2 2010 01 28 11 16 45 47 610x343 Mass Effect 2 Review" width="610" height="343" title="Mass Effect 2 Review" /></a></p>
<p>I really have to make sure to stress the improvement in music and sound design. For me, the first game&#8217;s soundtrack was fitting at times, but others it really sounded like a broken fax machine. Some pieces are directly orchestral, while some bare the same style as the first. Fortunately, I hadn&#8217;t come across a tune that caused me to check the ink levels on my laserjet, but that thought was ever present in my mind. Weapons and enemy sounds are well crafted, making for believable encounters and firefights.</p>
<p>The A-class cast is well utilized throughout the game. With as much dialogue as there is not much of it is repeated. You rarely hear the same humans twice in one room, but some of the aliens do blend together. That&#8217;s not racism, it&#8217;s just the same voice actor. Only playing the game from both genders perspective allows you to understand the differences between the interactions. I can only imagine the word that went into keeping all the dialogue straight.</p>
<p style="text-align: center;"><a href="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-28-21-22-40-05.jpg"><img class="aligncenter size-large wp-image-4721" src="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-28-21-22-40-05-610x343.jpg" alt="MassEffect2 2010 01 28 21 22 40 05 610x343 Mass Effect 2 Review" width="610" height="343" title="Mass Effect 2 Review" /></a></p>
<p>To me, the story in the first game didn&#8217;t really capture me all that much. It was the world and characters that captivated and interested me. The overarching story of the Reapers and the end of the world was a unique twist, but there wasn&#8217;t any menace to it despite how many characters reacted in fear. As Grunt pointed out in saying &#8220;You destroyed the most bad ass thing in the galaxy, now it&#8217;s just us,&#8221; it&#8217;s that feeling that always limits how dangerous the the threat is, be it Covenant, Locust or Geth. If I can take a small team and beat them to the brink of existence then I&#8217;m not afraid of them. Point being, the threat of the Collectors as personal as your rivalry with Saren from the first game, and it ultimately pans out to a loose footed confrontation with the legacy of the Prothean race. It&#8217;s not bad, but Bioware has done a much better job at making the characters and the overall world more engrossing than its main plot, which really stems to a handful of actual missions in itself. I don&#8217;t think I&#8217;ve explored much of the side missions or galaxy and I clocked in at around 25hrs my first play through.</p>
<p>That said the finale in the sequel was better on every level than the one in the first game. Utilizing your entire team for a win or die scenario that will keep you focused on the task at hand despite hectic and crazy shitstorm surrounding you is a feat to marvel at. Every choice leading up to the final moment made for your success or failure. At first, that notion can be daunting, but when you&#8217;re in the middle of it it becomes reassuring. Your team completely loyal to you, your ship at maximum capacity, your skills finely tuned &#8211; you really get the sense of what you&#8217;ve been doing for the past <strong>day</strong> means something &#8211; at least to the video game.</p>
<p style="text-align: center;"><a href="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-30-16-12-32-55.jpg"><img class="aligncenter size-large wp-image-4726" src="http://www.couchcampus.com/wp-content/uploads/2010/01/MassEffect2-2010-01-30-16-12-32-55-610x343.jpg" alt="MassEffect2 2010 01 30 16 12 32 55 610x343 Mass Effect 2 Review" width="610" height="343" title="Mass Effect 2 Review" /></a></p>
<p>When you eventually see what ending you and your crew have to face, you&#8217;ll be motivated to delve right back into it, correcting mistakes, taking new actions, and seeing what else you can do to affect the outcome. More than anything, I feel a little awkward at the potential for <em>Mass Effect 3</em>. Having to replay both games just to make sure all my actions and success carries over to that. A challenge, but I&#8217;m getting a bit ahead of myself. There&#8217;s still more than enough content left in the game to keep anyone busy. <em>Mass Effect 2</em> is easily Bioware&#8217;s most ambitious and spectacular game to date. It takes the best from the first and fine tunes it for the sequel. Although it may take a bit more getting used to for some, once that initial step is taken, the improvements become abundantly clear. See you in another two years Commander Shepard.</p>
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