Lectures
Are Game Plots Making Less Sense?

Video game plots have progressed immensely from the early days of “save the princess,” and some have come to the point of rivaling blockbuster movies in story telling. However, there are still those games that only pretend to have some incredible, intricately woven plots, or have such a convoluted and confusing story structure that would make Harvard Law Scholars go back to playing Phoenix Wright.

Assassin’s Creed

*Highlight Spoilers*

I was probably one of the few who liked Assassin’s Creed for just being a fun game. The story was rather basic as far as plots go, in fact, it was down right boring. Every target you assassinated rambled on about morality and philosophy after you plunged your hidden blade into their wind pipe. The classic “evil betraying mentor” card was also played, causing the ten players not paying very close attention to sound a collective “Wait…what?” The whole science fiction twist was a bit overdrawn. For a while the creators alluded to some big twist. Apparently DNA stores memories that can be accessed by a machine which can allow the user to reenact the life of an ancestor. I won’t dog the game for that, I’ve heard some pretty outlandish things in video games, but my biggest gripe was the cliffhanger ending. I expected something, but the way it just ended really left me scratching my head. Just when I thought the game was going to make up for everything with a stellar high octane ending. So I jumped back to the magic memory table to play some more, but although the game was over, there was no way to redo all the missions without watching the long winded cutscenes and losing your skills and weapons.

Lost Planet

Uh. Let me try to do this as quickly and as simply as I can. You fight bugs on a world full of ice. You play through the game as mech pilot, who was buried in the snow for years, and has amnesia! Teaming up with a group of scientists hoping to terraform the planet, you hit Akrid nests, battle snow pirates, and…zzzzz. It was a nice change from the normal tactical 3rd person, take cover-fest, and the graphics were incredible. Just don’t ever let these writers make another game.

DOOM 3

Ok, so the past DOOM games were never Shakespearean master pieces, and DOOM 3 easily raised the bar in story telling for the franchise, but it was a low bar. A very low bar, not that it was a game that needed an abundance of story. When you think of Space Marines, you can’t help but think of DOOM 3. Well, perhaps maybe singular Space Marine. Basically, scientists on MARS found a gateway to HELL. Of all the places in the universe, the planet Mars. Well it wouldn’t be much of a shooter if you didn’t have to shoot your way out of there. In the final level, you face the Cyberdemon, and using the Soul Cube, you defeat it and close the gateway to Hell. They made a movie of this too.

Metal Gear Solid 3: Snake Eater

When you look up convoluted in the dictionary, you see a picture of this franchise. This game has a perfect story, you just need to really pay attention to it. If you were able to keep up with the past games, the cloning process leading to the creation of four of the same person (all different mind you) and the obsession of maniacal tyrants hellbent on putting chicken legs on SUVs and making them hold countries hostage, then you’ll have no problem keeping up with this one. But do not, under any circumstances play this game first if it is your first game in the franchise. That is unless you want to be saying:

Ninja Gaiden

It’s the 21st century, and you’re a Ninja. Ryu Hayabusa, and your clan is under attack. Military soldiers, dinosaurs, furry cat women, big boobed monstrosities, they all lead to awesomeness. But, c’mon…

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