Rest In Print Gaming Journalism
The film industry, the music industry and the gaming industry – three factions of entertainment in the throes of a vicious and unbridled tyrant. The internet is a toddler with a handgun, and its whims shall be met and with great abandon. It can be a source of great wealth or utter failure. But what seems to be so striking is the fact that no one seems to be seriously taking the necessary precautions to ensure a smooth and prosperous transition. I’m of course talking about doing away with the middle man. The gaming magazine.
1. The gaming magazine is haughty
Have you managed to read some of the recent editorial comments in a few of them? For a dwindling medium, the writers of these magazines tend to insult and talk down to their readers. Sure you are entitled to some privileges being in the “press,” but its those same privileges that give you a deeper understanding of what’s “going on.” They make the mistake of considering themselves irreplaceable. Anyone with as much insider information as these people could reach the same exact conclusions. It doesn’t take a Michael Pachter to figure out that any third year college student can dress up a forum rant with a dozen *checks thesaurus* big words. Treating a paying customer like a fool when you fill your magazine with a thousand subscription cards makes Plaxico Burress look like a war injured POW.
2. The gaming magazine is selfish
No one particularly expects to get something for nothing. The reason the game magazine has existed for so long is for its exclusives. Interviews, reviews, hands-on impressions – the staple of the gaming magazine is an iconic character striking a pose amidst a minimalist font. Recently the Playstation blog has been organizing a reader question and answering session live with their developers. A trend that should be made more prominent for the success of game developers and gamers alike. Finding out what everyone wants never hurt. But what is the motivation when the gaming magazine is willing to pay and provide a 95/100 review score? The more this continues, the longer it will take for developers and gamers to have real time interaction which brings me to…
3. The gaming magazine is tardy
Being ahead of the game with scoops and insider tips will help you most of the time, but when your deadline and print date is so long after the story has broken, what happens when you’re wrong? You print a retraction or a notice in the next issue that’s put on a page that your readers are designed to miss. With online interaction, an article can be instantly updated – I don’t have to tell you this.
4. The gaming magazine is afraid
- but it is not alone. Although it is far more timid than the online publications, it is this way because it understands it is not long for this world. With its influence it manages to fill and fluff the game market with hyperbole and hypocrisy. It is afraid of biting the hand that feeds it. Game publishers dole out millions for their game’s image, creating a concept in your mind solidified by a numerical score. Do not get me wrong: most of these games are well deserving of their acclaim. But let me ask you, when was the last time you read a preview that wasn’t afraid of stepping on a developer’s toes? Overwhelmingly positive, even when the game turns out to be a horrible mess of code. There’s a reason gaming press are only allowed behind closed doors.
5. The gaming magazine is overpriced
It has to be. What value does a magazine have when it’s a year old, and all of the titles featured within it have come to realization? They work in the here and now, without any lasting value. The same content, or at the very least the same information, can be found online with little hassle. This stems towards the reason why the game magazine must maintain its exclusives. It must attract you now or it will lose you. At newstand, the prices are ridiculous, but even still the subscriptions are no better. For a magazine that is comprised primarily of advertisements, articles aimed at game promotion, and a shrivel of good old fashioned journalism, one can’t really comprehend where the value is in these 100+ page, colorful ad books. And when did we decide it was a good idea to allow those who get their games free from the publishers to tell us the value of a game?
Is the gaming magazine necessary?
Yes. But you might ask how could something with so many flaws be of any use in this day and age? My answer will remain the same now and forever. To keep us entertained on the toilet.
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