History Lessons
History Lesson: Dragon Ball Z Legends

Dragon Ball Z Legends (or Idainaru Denetsu as called in Japan) was ahead of its time on the PS1. As mentioned in my Burst Limit Impressions post, I was a huge Dragon Ball Z fan years ago. I even had my original Playstation modded in order to play the imported games. Most Dragon Ball Z fans who owned a PS1 are probably only familiar with Dragon Ball GT: Final Bout and Dragon Ball Z: Ultimate Battle 22. Awful games. Sorry to say. Just beyond terrible. Yet these were the only two that saw US releases by Atari, hoping to capitalize on the show’s Cartoon Network success. Probably because they were the easiest to translate. However, the game most deserving of a re-release in the US did not get one. This is its story.

Dragon Ball Final Bout

Known as Dragon Ball: Final Bout in Japan, adding two letters doesn’t make it better.

Dragon Ball Z Ultimate Battle 22

By inputing a code, you could add 5 new characters bringing the tally to 27. 27 horrible characters.

Enter Dragon Ball Z: Legends (Idainaru Denetsu). Released on the Sega Saturn and Playstation in 1996, it is a far cry different from the previously listed games. While the others were straight forward combo based fighters, Legends was all about tug of war. The gameplay relies on four basic moves: melee, energy, power up, and block. All your attacks were dependent on keeping your power gauge charged. But charging would also keep you open to enemy attacks. By mercilessly unleashing a flurry of attacks on your opponent, the battle would shift in your favor, and once your side took up the balance bar, the character you selected would unleash a signature attack on the enemy you were fighting.

Dragon Ball Z Legends

To anyone BUT a DBZ fan, that cover must be confusing.

While most fighters were 1on1, this one was 3on3. Although at many times during the early stages of the campaign it would be 3on1 to allow your allies to help take over some of the combat. The story mode goes through the entire DBZ sagas. You will begin fighting Vegeta and end fighting Kid Buu. Depending on which saga you were in, you could select from the available characters during the story. VS battles follow the same structure. Once you’ve finished the game (which shouldn’t take very long at all once you’re familiar with the controls) you unlock the characters and can choose from each of them to fight your friends.

Dragon Ball Z Legends PS1Dragon Ball Z Legends PSX

Although I loved this game when I was young, I had feared that my nostalgia would not be enough to make me enjoy it today. I had long since had the mod chip in my PS1 removed since it conflicted with me playing regular US games. No, technology wasn’t as advanced as it is today. Who knows what happened to my games, I probably sold them. I’ve sold many games in my youth only to regret it now. Luckily, I was able to find Legends again on Goozex for a mere 200pts ($10). Since PS3 games cannot play region locked games, I was able to get the game onto my PSP, and viola. It was like riding a bike. I managed to get through what took me days in hours. Smiling all the way.

Unfortunately, this game’s shining moment has faded. It’s relevance in today’s game market is non-existent, and it will undoubtedly remain buried along with many other import titles. Still, as long as someone remembers it, and enjoyed it, it will have been for something.

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i love you, dragonball why must you be included in bad games T.T